After 20 years of watching Magic The Gathering cards being printed, it’s no wonder that Planeswalkers have become the most iconic cards in MTG.
Blue Planeswalkers especially have made their impact on the game of Magic known and so if you thinking about putting a blue deck together, it’s already right we look at some of the best blue Planeswalkers you can include in your mtg decks.
1. Jace, the Mind Sculptor
Recommended Formats: | Commander, Vintage, Legacy |
Pros
Cons
4 abilities |
Game-Winning Ultimate |
The card is a bit pricy $$$ |
Since 2010, Jace, the Mind Sculptor has been a major planeswalker for blue decks.
He’s been seen in over 550 professional decks since its release and dominated the Standard meta when he was viable. The card is still a major competitor in Vintage and Commander tournaments.
The card has got access to four different abilities that can easily save a game. Jace’s +2 and 0 abilities allow him to cycle through his library and other libraries, which lets you slow your opponent or get the cards you need.
The -1 ability also helps to slow down opponents, while his -12 ability is a win condition on its own. There aren’t many other planeswalkers with that much versatility, especially for only 4 mana.
2. Mu Yanling
Recommended Formats: | Commander |
Pros
Cons
Has blue Card Draw |
+2 gives lots of loyalty |
6 Mana, A little slow |
Weak Ultimate |
The best part about Mu Yanling is that she’s an extremely threatening, supportive planeswalker, which makes her a great choice in Commander.
Her abilities set her up to force damage through, whether that’s with an extra turn or by forcibly tapping enemies.
She’s also got draw power in case you’re falling behind, which can easily happen in long games. However, she’s much more of a mid-to-late game planeswalker than some of the others considering she requires 6 mana, so you’ll need a good deck to support her with.
3. Teferi, Master of Time
Recommended Formats: | Commander, Historic |
Pros
Cons
Passive Ability |
Active an ability every turn |
No card advantage |
Ultimate doesn’t win the game |
Teferi, Master of Time is one of the few early-game blue planeswalkers that can set a deck up for success, keep creatures relatively safe, and also win the game.
His +1 ability lets you cycle through your deck, which you’re able to do on any players’ turn thanks to his passive ability – this makes the fact that you need to get 7 additional loyalty counters to use his -10 ability.
The -10 ability gives you two extra turns, which you can easily use to take out your opponent by the time you get to use it. Being able to remove creatures from the battlefield also gives you the ability to protect yourself. All of his utility only costs 4 mana, making it even more appealing.
The card has been used in winning decks while it was Standard legal in 2021, and it’s easy to see why.
4. Kasmina, Enigmatic Mentor
Recommended Formats: | Commander |
Pros
Cons
Passive Ability |
Protects itself |
Can’t gain loyalty counters |
While Kasmina, Enigmatic Mentor might not be the shining star of any deck, her role as a support is unparalleled.
Just having her on the battlefield forces your opponents to pay an additional 2 mana to cast anything.
Additionally, you’ll be able to use her -2 ability to cycle through your deck while also creating a 2/2 creature token – that’s a lot of payoff for one ability. While she doesn’t have an ability that increases her loyalty count, you’ll be able to use the -2 ability twice and then leave her on the battlefield just for the passive.
5. Tezzeret the Seeker
Recommended Formats: | Commander |
Pros
Cons
Tutor Ability |
Quick Ultimate |
5 Mana, a little slow |
Blue artifact decks will always be incredibly strong because of Tezzeret.
Tezzeret the Seeker is one of the most powerful planeswalkers you can have in a deck like this. For 5 mana, he comes in with 4 loyalty counters. His +1 ability allows you to untap two artifacts, which can be a game-changer if you’ve got artifact creatures that have attacked already.
While the card basically gives two of your creatures vigilance, it can also help you search your deck or create creatures from artifacts you’ve got out on the battlefield. The cost of his abilities isn’t anything crazy high either, so you’ll easily be able to have access to all of his utility within a few turns of having him on the field.
6. Mordenkainen
Recommended Formats: | Commander |
Pros
Cons
High Loyalty |
6 Mana – Slow |
Ultimate doesn’t win the game |
Blue decks can have several different ways to win, and Mordenkainen is a helpful card for several of them.
His -10 ability lets you go exchange your hand and library while also making sure that you have no maximum hand size. If you’re relying on certain cards to win quickly that require you to cycle through your deck, like Approach of the Second Sun, or even a deck that forces opponents to mill cards based on your hand, then Mordenkainen is extremely strong.
Considering Commander decks want to have multiple different ways to win, he’s a perfect fit for a variety of decks. However, be careful. You will lose the game if you don’t have any more cards to draw. If you exchange your hand and library and can’t finish the game within 1 or 2 turns, you could end up shooting yourself in the foot.
8. Narset, Parter of Veils
Recommended Formats: | Commander, Legacy, Historic, Pioneer, Vintage, Modern |
Pros
Cons
3 Mana – Fast |
Passive Ability |
Can’t gain loyalty counters |
Sometimes the best planeswalkers are the ones who can keep your opponent from doing what they want, and that’s especially true in blue decks.
Narset, Parter of Veils does just that with a passive ability that only allows opponents to draw one card each turn. Draw power is huge in MTG, so shutting that down for your opponent gives you a massive advantage.
On top of that, Narset’s -2 ability lets you cycle through your own deck. You’ll be able to use the ability twice and then let her passive stay on the battlefield.
9. Kiora, the Tide’s Fury
Recommended Formats: | Historic Brawl |
Pros
Cons
Can Ultimate Immediately |
Creates Creatures |
Requires Kraken cards |
Kiora, the Tide’s Fury is such a powerful card that it’s actually banned in pretty much every format of MTG except for Historic.
Her -3 ability to quickly pull out an 8/8 creature makes it hard to stop her – she can get it out turn 4 if she’s set up correctly. Even without setup, she can pull it out turn 6 easily considering her +1 ability sets up her -3 ability.
Additionally, her second +1 ability lets you untap a creature while making it indestructible. If you’ve got the 8/8 out, then you’ll be able to attack, block, and attack again at the minimum.
It’s a pretty nasty card, and it’s perfect for any blue Historic deck considering she can set herself up better than any other planeswalker.