1. Acidic Slime
Acidic Slime is everything you want in an Ooze creature.
You can destroy a target enchantment, artifact, or land when it enters the battlefield. That ability alone would be strong, but it has deathtouch too, giving it additional value.
This Ooze is a two-for-one, a 2/2 deathtouch creature attached to a versatile removal spell. It also gives green some convenient land hate, powerful against decks reliant on nonbasic lands.
Because of its removal capabilities, Acidic Slime saw use in four Pro Tour top 8 decks, including one winner. It’s also one of the most famous creatures on EDHREC, appearing in 11% of all listed Commander decks.
2. Scavenging Ooze
A classic example of graveyard hate, Scavenging Ooze is one of the best Magic Ooze creatures. You can exile any card from a graveyard for only one green mana.
Scavenging Ooze isn’t only graveyard hate, though. Whenever you exile a creature card using its ability, Scavenging Ooze gets a +1/+1 counter, and you gain one life. Left unchecked, Scavenging Ooze can quickly become a significant threat.
Because of its versatility, Scavenging Ooze is a beloved card among competitive players, both as a hate bear and an aggressive creature with versatility into late-game.
Since its release in Commander 2011, this Oooze saw use in five decks top 8 Pro Tour decks.
3. The Mimeoplasm
Offering a distinctive and potent playstyle for a creature type with few legendary creatures, The Mimeoplasm is the archetypal Ooze Commander.
When it enters the battlefield, you exile two creature cards from graveyards. The Mimeoplasm gets the abilities of one creature, and +1/+1 counters equal the power of the other.
This ability means that every game you play with The Mimeoplasm will be unique since you’ll be playing against different opponents. That means that there’ll always be a wide range of creatures in graveyards from which to choose.
The Mimeoplasm could be a 7/7 Elesh Norn one game and an 8/8 Mikaeus, the Unhallowed, the next.
The Mimeoplasm is one of EDHREC’s most popular Commanders, ranking 145th overall. It’s even seen its share of use in the 99 too.
4. Experiment One
Experiment One is, like the name suggests, a one-drop.
Specifically, it’s a one green mana Ooze creature with evolve. So, whenever a creature with higher power or toughness enters the battlefield, Experiment One gets a +1/+1 counter.
When combined alongside Experiment One’s ability to remove +1/+1 counters to regenerate itself, evolve gives this Ooze an incredible level of persistence.
With its staying power and rapidly ballooning stats, it’s no surprise that Experiment One saw competitive play.
It has been seen used in two top 8 Pro Tour decks, including the Selesnya Aggro deck that won Pro Tour Dragon’s Maze (San Diego).
5. Necrotic Ooze
While Necrotic Ooze is on the battlefield, it has the activated abilities of all creatures in graveyards.
With the right cards in your graveyard, Necrotic Ooze can easily combo off with a potent mix of activated abilities.
This combo works because Necrotic Ooze avoids all the downsides of creatures in graveyard, since it only takes their activated abilities. So, for example, it can grow to near-infinite size off a dead Phyrexian Devourer.
Necrotic Ooze earned itself a place in Legacy as an integral part of the Ooze Survival decks that dominated the podium of the Worlds 2010 – Legacy Side event.
6. Bioplasm
Bioplasm is archetypal of what Oozes do best.
They have fascinating abilities. For Bioplasm, that means whenever it attacks, exile the top card of your library. Bioplasm then gets +X/+Y until the end of turn, where X is that creature’s power and Y is its toughness.
Honestly, this is one of those cards that is just fun to play. Attacking with Bioplasm is always a gamble, but when it pays off, it is brilliant. Imagine a 10/10 Bioplasm, and you have the idea.
Of course, this isn’t to say that you can only use Bioplasm in kitchen table Magic. It saw play in one deck that made a Pro Tour top 8, and it’s a favorite of Ooze Tribal Commander decks.
7. Aeve, Progenitor Ooze
Aeve, Progenitor Ooze, is the first creature with storm.
Yes, seriously. So, whenever you cast Aeve, create a token that’s a copy of it for each other spell cast that turn. Aeve, and each of its tokens, enter the battlefield with a +1/+1 counter for each Ooze you control.
Even if you aren’t trying to storm away with a hundred copies of Aeve, even getting a couple of copies is excellent value for five mana. The fact that they also trigger each other’s +1/+1 counter ability also helps immensely.
Because of its multiplication abilities and Ooze synergies, Aeve has rapidly become one of the most popular Commanders for Ooze tribal.
Although it’s only mono-green, its storm ability lets it close out games on its own in a single turn.
8. Biowaste Blob
The first-ever Ooze lord, Biowaste Blob gives all Oozes you control +1/+1, including itself.
That caveat becomes essential when you read Biowaste Blob’s second ability. At the beginning of your upkeep, you get a copy of Biowaste Blob if you control a Commander.
A single Biowaste Blob is 1/1. Two are each 2/2. And it snowballs from there since each Biowaste Blob also creates another copy of itself. In the next turn, you have an army of four 4/4 Oozes.
Since its release in Commander Legends, Biowaste Blob has saw use in over 2400 Commander decks on EDHREC, and not necessarily Ooze Tribal either. Because it relies on you controlling any Commander, it is easy to slot into any deck running green.
9. Bloodhall Ooze
Bloodhall Ooze is one of those cards that demands an immediate answer, or else it can easily take over a game.
See, at the beginning of your upkeep, Bloodhall Ooze gets a +1/+1 counter if you control a black permanent. It receives another if you control a green one.
Alongside a black/green creature like Deathrite Shaman, an early Bloodhall Ooze can quickly grow to a massive size and demand an answer. Not only is it a great beater, but it’ll probably eat a removal spell, too – all that for one red mana!
Although it hasn’t had great success in professional-level play, Bloodhall Ooze is still a fun and flavorful card that’s excellent for casual Magic games. It’s my personal favorite on this list.
10. Hanweir, the Writhing Township
One of the first meld cards ever printed, Hanweir, the Writhing Township, is a card as flavorful as it is powerful.
It’s a 7/4 Eldrazi Ooze with haste and trample. You create a pair of 3/2 Eldrazi Horrors whenever it attacks, also tapped and attacking.
That’s an impressive 13 power, increasing every turn. That alone is worth the effort needed to get Hanweir into play. Hanweir is twice as big as all the other cards, which is also fantastic.
Hanweir, the Writhing Township’s component cards (Hanweir Battlements and Hanweir Garrison), collectively saw use in over 17000 decks on EDHREC. On their own, they’re each powerful cards. The ability to meld them together into a spectacular Ooze is just icing on the cake.