One of the things that make Magic The Gathering such a fantastic game to play is the sheer diversity of personality displayed through its color wheel system which you have to navigate when building your Magic deck.
But sometimes you’re just not in the mood to choose and instead of picking sides, sleeving up a deck of colorless cards is uniquely satisfying. If you are interested in playing a deck with colorless creatures, below I have put together a list of some of the best colorless creatures you can play in MTG.
Best Colorless Creatures
1. Platinum Angel
Recommended Formats: | Commander, Modern |
Pros
Cons
Powerful ability | Cost 7 mana |
Evasive threat |
Have you ever just wanted to say that you’re not losing the game? Well, Platinum Angel can do just that.
The 7 mana artifact creature has flying and a passive ability that makes it so that you can’t lose the game while your opponent can’t win the game.
This card was featured in several pro tournaments back in 2003/2004, and it was even part of a winning deck for obvious reasons – if your opponent can’t win, then you can buy yourself time to get back into an ideal position in the game.
The only downside to Platinum Angel is that the creature needs a way to be protected, whether you’ve got counterspells or enchantments that can keep it on the battlefield.
2. Kozilek, Butcher of Truth
Recommended Formats: | Commander, Modern, Legacy |
Pros
Cons
Card advantage | Cost 10 mana |
Annihilator ability | Disrupts graveyard synergies |
When it comes to artifact creatures, the Eldrazi creature type is generally considered the strongest among them all.
Kozilek, Butcher of Truth is a great example of why the creatures can be so punishing.
Anytime Kozilek attacks, the defending player has to sacrifice 4 permanents, which can be literally any card on the field they control, including lands. As if that’s not enough, when Kozilek enters the battlefield, you get to draw four cards.
This is game-changing, and in longer formats, his 10 mana cost is easily accomplished.
3. Metalwork Colossus
Recommended Formats: | Commander, Modern |
Pros
Cons
Recursive threat | Requires artifact synergies |
Can be cheap to cast |
Metalwork Colossus is a 10/10 creature with a converted mana cost of 11.
However, its passive ability lowers his mana cost by the total converted mana cost of all artifacts on the field – in a long game, this means you can even bring it out for free.
The card also has a way to be brought back from the graveyard by sacrificing two artifacts, meaning that you can pretty much keep this card in play.
There were several Colossus cards that have been released through the years and been successful, such as Blightsteel Colossus.
4. Solemn Simulacrum
Recommended Formats: | Commander, Modern |
Pros
Cons
Card advantage | Only a 2/2 |
Colorless ramp |
It’s not too often that you find a card that’s not green that helps ramp up your lands, but Solemn Simulacrum does just that.
For 4 mana, you’ll be able to play an additional land, which can be pretty major in the early to mid-game.
Additionally, when Solemn Simulacrum dies, you can draw a card. That’s a lot of utility for the mana cost, and the card was pretty popular in Standard when it was legal for that reason.
In fact, it was part of several first-place decks and plenty of other pro decks.
5. Reality Smasher
Recommended Formats: | Commander, Modern, Legacy |
Pros
Cons
Ability: 2 for 1 opponents | Requires colorless mana |
Trample and haste |
The Eldrazi are known for being quite powerful creature types, especially among colorless creatures.
Reality Smasher is a clear reason why. For 5 mana, the 5/5 creature enters the battlefield with trample and haste, and it’s also got its own protection – in order to target the card, your opponent will need to also discard a card.
Reality Smasher is a pretty well-known card among Modern tournaments because of how quickly it can turn a game around.
6. Emrakul, the Aeons Torn
Recommended Formats: | Legacy, Modern |
Pros
Cons
Can’t be countered | Costs 15 mana |
Typically wins the game | Disrupts graveyard synergies |
Emrakul, the Aeons Torn is another colorless Eldrazi card that’s incredibly powerful and has a massive presence in the Modern pro scene.
While a 15 mana cost sounds crazy, it’s relatively easy to reach in a lot of decks.
The 15/15 creature immediately gives you an additional turn. It also has protection from any spell that’s not colorless. As if that’s not enough, it also can’t be countered.
If you’ve got a deck that ramps up in mana well, then this can be a devastating card to have.
7. Ulamog, the Ceaseless Hunger
Recommended Formats: | Modern, Commander, Legacy, Pioneer |
Pros
Cons
Ability triggers on Cast | Costs 10 mana |
Indestructible |
When talking about colorless creature cards, especially Eldrazi, Ulamog, the Ceaseless Hunger is one that changed Magic the Gathering when it was released.
It was extremely popular when it was legal in Standard, and it’s been a consistent card seen in Modern as well.
When Ulamog, the Ceaseless Hunger is played, you can exile two permanents, which is a great way to get rid of any kind of enchantments of creature cards that are causing you trouble. It’s also indestructible, and the 10/10 creature forces your opponent to mill 20 cards whenever it attacks.
This makes the card strong in mill decks since there are so many ways to increase how many cards are milled and you can quickly shred an opponent’s deck with an indestructible creature like this version of Ulamog.
8. Metalworker
Recommended Formats: | Commander, Legacy |
Pros
Cons
Large amounts of ramp | Requires a colorless deck |
Only 3 mana | Ability can’t be used on ETB |
Cards that can ramp up your mana are always going to be strong, and Metalworker is no exception.
The 3 drop creature has a tap ability that lets you reveal artifact cards from your hand and add 2 mana for every card you reveal.
While Metalworker’s seen a bit of pro play, it can be difficult to use since you’re literally showing your opponent cards in your hand.
The element of surprise can be a pretty big part of an MTG game, and you lose out on that when you have to show your hand.
9. Spellskite
Recommended Formats: | Commander, Modern, Legacy |
Pros
Cons
Can pay life for the ability | No power |
Good early blocker |
Spellskite is a pretty unique card as it basically provides protection to you and your other creatures for 1 mana or 2 life.
It also has a converted mana cost of only 2, making it extremely easy to play. This card sees a lot of Commander play because of this, and it was part of a winning pro tour Modern deck in the past.
The only downside of using Spellskite as a type of counter is that it takes a bit of setup – you can’t just use it immediately like many other counters.
However, its low cost and the fact that it’s also a creature, makes up for it in most cases.
10. Etched Champion
Recommended Formats: | Modern, Commander |
Pros
Cons
Protection from all colors | Requires artifact synergy |
In many cases, a Magic game can be won by persistently lowering your opponent’s health.
Etched Champion is a great way to do that early on in a game. The 3 drop artifact creature is protected from any colored spells as long as you have three artifacts on the field, which is fairly common to have.
This makes for a pretty decent way to constantly chip at your opponent’s health, which can make or break a game.
11. Hangarback Walker
Recommended Formats: | Commander, Modern |
Pros
Cons
Token generator | Weak to exile effects |
Mana sink | Can be a bit slow |
For the cost of whatever you want, Hangarback Walker enters the field with half the cost you paid in +1/+1 counters on it.
Once the creature dies, you can put a 1/1 Thopter token on the field for each counter that was on Hangarback Walker. Additionally, the card has a tap ability that costs 1 mana to add an additional counter to it.
In many cases, artifact decks, in general, can sacrifice artifacts or have additional bonuses based on how many artifacts you have.
Hangarback Walker is a great way to create a lot of 1/1 tokens that you can sacrifice as needed.
12. Steel Overseer
Recommended Formats: | Commander, Modern |
Pros
Cons
Only 2 mana | Only a 1/1 |
Artifact Lord | Can be a bit slow |
Steel Overseer is one of those cards that’s almost impossible to not have in a good artifact deck.
The 2 drop card has a tap ability that lets you put a +1/+1 counter on each artifact creature you control, which includes artifact tokens.
This is a very quick and easy way to ramp up your creatures, and since it’s a tap ability, it can be used at instant speed – meaning you can use this ability to take your opponent by surprise when they’re attacking.
This makes it an incredibly popular card in the pro Modern scene.